IMO the main standouts in her kit are Pirouette, Poison Darts, Dead of Night, and Absinthe. Which combat skills do you use or not use. She's self sustaining and that's where her strength comes from. Tl Dr stop using shadow fade, just get some combo tokens with other chats and dagger/dart them (depending on blight res). Pick to the face is situationally useful to finish off enemies with PROT, but you'll mostly be using dart against them. Only exception is against the final boss. I'll emphasize: she can do this any % HP and stress, while also potentially messing up enemy backline. Giving your healer more ways to work with the rest of the team. Ansinthe is extremely powerful and dead of night can heal at any % HP while also giving fade and reducing stress if aced. Her strength lies in how self sustaining she is. You don't need fade to survive, use absinthe. I admit jester/plague doctor are necessary for her though. Just do combo into dart or dagger and occasionally dead of night/pick to the face. Ignore shadow fade, repartee and flashing daggers. Like a lot!īUT WAIT! Did some mean ol’ Deadeye archer finally pin Audrey to a tree with an arrow? Just take a pull off that Absinthe flask, heal up, collect your dodge tokens and GET BACK TO PICKIN! Relationships! Other characters really like it when Audrey crits the baddies. Who needs a stress heal? Not Audrey, just get back to pickin’ and she will be cool as the other side of the pillow. 150% your high end damage makes the game much less swingy. Jester blinds and marks a front liner PICKS TO THE FACE are back on the menu! Leper Purges a baddie and lays down a combo? PICK- well maybe dart this one if it’s too far back… Runaway Uber-debuff smokescreen blinds and exposes vulnerabilities? PICK TO THE MOTHER-LOVING FACE! Occultist Hands to pull a back liner up, then Pick to the face!ĭismas PBS a big baddie, Pick to the Face! □ ORDAINMENT: monsters in the first region past the Valley now will never be Ordained.Pick to the Face and Toxin Darts get obscene crit chance when combo-ing, Pick ignores armor and darts apply a dot! Also restores full torch now since the placement of this encounter within the Valley changed □ VALLEY ASSIST ENCOUNTER: now the player will have a choice between different loot options, instead of always getting food. □ VALLEY: changed order of Assist Encounter and Hoarder, since what you get at the Assist location may influence your shopping choices □ VALLEY: swapped order of StoryAssist and Hoarder for all narration configurations □ REMOVED Loathing restoration from Guardian fights because they are not optional This allows us to keep the fights challenging and deadly without it involving endless hero-death-door-juggling □ CONFESSION BOSS BATTLE MODIFIER: when facing the end boss(es), heroes will now face a substantial Deathblow Resist penalty. This should be fixed and it should be harder to get offset again □ ITEM LOOT FIXES: there were some spreadsheet offsets, leading to incorrect supply item loot quantities. Reintroduction of stitching kit as an Inn item □ INN CHANGES: Inns now vary in how much they heal. □ Monsters and bosses with multiple standard actions (not including Start Round / End Round skills) will now roll their additional actions at a stacking initiative penalty in order to decrease, but not eliminate, the chances of multiple actions in a row □ HERO STATS balanced to account for the numerous Altar of Hope buffs available on each hero's advancement track
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |